Hi! It's still me, Norbert. I am a

Digital Designer.

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This game was built in Processing, which is a Java based programming language. The goal was to create a light game in a week only. Different ideas were in plan, such as light speed, changing battlefield by ascending and descending on the levels (where we could join other ships in the fight), or turning with ship creating a non-linear environment. The video below is a demo of the gameplay. The music in the game is created by Mike Pouch.